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- Import-STL() Unix Programmer's Manual Import-STL()
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- NAME
- imp_stl - StereoLithography STL geometry import filter
-
- SYNOPSIS
-
- This man page describes the options specific to the StereoLithography STL
- geometry import converter.
-
- EXAMPLE CONVERSION SYNTAX
-
- To convert a StereoLithography STL file to Wavefront using the default
- parameters listed in the setup.ini file:
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- pt -i stl -o wave filename.stl
-
- To convert a StereoLithography STL file to VRML and override some of the
- default options in setup.ini:
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- pt -i stl -in-stl-flip-axes = yes -o vrml filename.stl
-
- OVERVIEW
-
- This geometry import converter reads both binary and ASCII versions of
- StereoLithography STL files which are typically sent to 3D System's
- StereoLithography molding machine. All triangles are read into a single
- object since there is no object information contained within a .stl file.
-
- COMMAND LINE OPTIONS
-
- The following options are specific to this import converter:
-
- -i stl
- This is the optional command line option which specifies that the
- input data is in the StereoLithography STL file format (ASCII or
- binary). If not specified then the converter will try to guess the
- input file's format from its file extension (.stl) and then from the
- contents of its file.
-
- -in-stl-report-statistics = [ yes | no ]
- If this option is enabled then the import converter will print out
- the number of objects and polygons that were parsed from the file.
-
- -in-stl-weld-vertices = [ yes | no ]
- Polygons read in from a .stl file are, by nature, completely
- separate from each other and do not share vertices even if two
- adjacent polygons are situated side by side. This is quite
- inefficient and also it will not allow the .stl data to be
- "smoothed" out using the smoothing option described below. To
- overcome these problems the "Welding" option can be enabled. Vertex
- welding collapses adjacent vertices which are within a distance less
- than or equal to the threshold value specified with the '-in-stl-
- vertices-threshold' option. This welding operation should be
- performed if the "-in-stl-compute-normals" option (see below) is
- enabled. Also, the welding operation can become quite slow for
- objects with large number of vertices since every vertex must be
- compared against every other vertex (an n-squared problem). This
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- Import-STL() Unix Programmer's Manual Import-STL()
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- option is enabled by default.
-
- -in-stl-vertices-threshold = <threshold value>
- If the distance between two vertices is less than or equal to this
- number, and the "-in-stl-weld-vertices" option is enabled then the
- two vertices will be collapsed (welded) into one. Since no edge in a
- .stl file should be shorter than 0.00015 units, the minimum value
- for this threshold value should be set to 0.00015 (which is the
- default).
-
- -in-stl-compute-normals = [ yes | no ]
- All .stl files do not contain vertex normals and thus will not look
- smooth when shaded. This option, when enabled, will allow smoothed
- vertex normals to be computed for the data based on the angle
- between adjacent polygons. The smoothing criterion is based on the
- angle between adjacent polygons; common smoothed vertex normals will
- be computed if the angle between their geometric surfaces normals is
- less than the "-in-stl-smoothing-angle" type-in value described
- below. If this checkbox is disabled then no new vertex normals will
- be created. NOTE: for this option to work properly the input data
- must have its vertices welded together so that adjacent polygons
- share the same vertices (the "-in-stl-weld-vertices" option must be
- enabled. This option is enabled by default.
-
- -in-stl-smoothing-angle = <smoothing angle in degrees>
- This type-in value sets the cut-off smoothing angle (in degrees)
- used by the vertex normal computation algorithm. If the angle
- between two adjacent polygons is greater than this number then no
- smoothing will occur (a crease will be evident between the two
- polygons), else smoothing will occur where the polygons meet. The
- default angle is 45 degrees; higher values will make the surface
- smoother.
-
- -in-stl-flip-axes = [ yes | no ]
- If this option is enabled then the model will be reorientated so
- that the "Up" axis of the model will be aligned with the positive Y
- axis (which is used by the converter) instead of the positive "Z"
- axis as used by .stl files. This option should be enabled by
- default.
-
- -in-stl-reverse-poly-orientation = [ yes | no ]
- If this option is enabled then the orientation of each polygon will
- be reversed so that the polygons' normals point in the opposite
- direction. By default this option is disabled ('no').
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